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Reel 1

Game Sound Reel

This compilation of sound design showcases both the audio I have created and implemented across various games, as well as my audio re-designs of existing media.

Reel 2

Technical Sound Reel

A compilation of technical analyses from my most recent Unity project Space Salvage. Middleware (Wwise & FMOD), UE5 + MetaSounds Reels coming soon!

Game Credits

Full portfolio of my game audio work. Each page includes a brief description of the game, the roles I played in development and a breakdown of notable features.

About Me

Hello! My name is Peter, and I am a Audio Designer based in York, UK. My expertise lies in sound design, engine implementation, and music composition. My passion for all aspects of audio, from Foley recording to intricate sound design, is boundless. However, my greatest fulfilment comes from collaborative efforts—whether it's devising creative solutions with programmers or helping to bring an artist's or writer's vision to life. Currently, I am employed at Fruity Systems, where I am involved in the development of Temple Ware.

Get in Touch!

If you have any inquiries, suggestions, or simply wish to greet me, please don't hesitate to get in touch through any of the methods listed below. I always appreciate the opportunity to connect with new individuals and discuss game audio. Thank you for stopping by my page; I'm eager to hear from you!

Email: peterfox98 [at] icloud [dot] com

Linktree: Click Here

Linkedin: Click Here

Testimonials

Paul Tapper, CEO of Fruity Systems

"Pete is a very motivated, conscientious, creative and technically minded game audio engineer.  He is comfortable sourcing and manipulating sfx, composing and recording music to spec, managing voice actors and handling large numbers of audio files with specific naming conventions and loudness requirements.  He is also comfortable working closely with programmers to achieve the audio results he's aiming for, working in-engine to implement the triggering of audio himself, and working through bugs in a bug tracker to resolve any issues.  He is also more generally a great team member, contributing game design ideas, and even getting involved in some level design and construction, and marketing.  He has been a great pleasure to work with."
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